This paper presents a proposal for a tool to help the game designer
in the construction and balancing of a game. An Unity asset is being developed
in order to allows, quickly, the creation of enemies, hordes types and trajectories.
Currently the asset is already functional and has an intuitive interface,
allowing the programmer and game designer to work in the same development
environment.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.