This paper presents a tool to help the learning of elementary school
contents. Through simple and playful challenges, the tool aims to involve,
motivate and transform the teaching-learning experience of a student. The
challenges will be accomplished through video games, which are based on a
technology that captures the body movement and transforms them into
functional, control to computational applications. An important functionality
is the registration of player activities, due to this application, the teacher will
be able to follow the student performance through graphics that analyzes his
mistakes and hits.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.