ABSTRACT
Recently there has been a major effort to improve intelligence and
adaptability in games to satisfy modern gamers. In this sense, the
games area has focused on the application of artificial intelligence
algorithms, especially genetic algorithms. This paper shows an
approching using a genetic algorithm to improve the adaptation
of non-player characters (NPCs) in a prey-predator style game,
presenting good results.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.