ABSTRACT
Digitalgames are increasingly part of our daily lives and are alsoconsidered teaching and learning tools. However, its productionand documentation is a very complex task that requiresprogramming skills and knowledge of various areas. This hashampered the development of classroom games. On the otherhand, enthusiastic teachers and students have ventured into thisactivity as a way of learning school content and developingcomputational thinking in a more fun and meaningful way. Astrategy for creating games using natural language seems to be analternative to adopting game-based learning, developing computerthinking and writing skills. In this context, this article reports anexperience of specifying game design from textual production bystudents and teachersin the classroom.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.