ABSTRACT
This article approaches the research in the area of tangible interfaces
applied to technology-mediated educational processes, in a
perspective of accessibility in digital games. The general objective
of the study is to evaluate the use of logic blocks as a tangible
interface in a digital game for learning mathematical concepts. The
methodology is based on an exploratory research that includes the
bibliographic survey and the development of elicitation activities
and requirements analysis, design and software development. Logic
blocks are used, material recognized for learning mathematical
concepts, as control interface of the developed digital game. A digital
game was produced, as well as the expansion of research on
accessible interfaces and the evaluation of the solution proposed
by teachers and students with and without disabilities.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.