ABSTRACT
Astronomy may be recognized as an interdisciplinary science
with great educational potential, but certain content requires
specific structures for better learning; In this scenario the use of
a computational tool such as virtual reality can contribute to
optimize the teaching of this type of content. This paper presents
the study on the implementation and use of a virtual planetarium
in immersive environment, aiming to evaluate, respectively,
familiarity and usability in the use of the tool. Methodologically
characterized as qualitative research, the data collection used
physical questionnaires applied to student users. The results showed
that the developed tool had an excellent evaluation regarding its
usability through the results obtained in the SUS questionnaire.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.