Constant technological advances have made society face the need
to acquire new skills, one of which is programming. At first, this
activity was aimed only at computer professionals, but it aroused
educators’ interest and has been incorporated as part of the school
curriculum. Therefore, some initiatives try to present programming
to children using different approaches. Our proposal focuses on
programming using robotics. The work shows the development of
a robot created with Arduino to be used in an educational game.
In the proposal, the player needs to develop the robot’s algorithm
to move to a goal on the map in the game. An Android application
controls the robot, and the whole proposal is created in a playful
manner. Thus, it is expected to create a low-cost tool to stimulate
computational thinking.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.