Two Kingdoms: Relato de Desenvolvimento de um Jogo Utilizando Godot Engine
Data de publicação: 29/04/2021
This paper aims to explain the game development experience creating ‘Two Kingdoms’ an Action RPG with an 8-way movement, top-down camera, focused on exploration, and a multi-stage adventure while ex-plaining the functionalities of the used engine. The different abilities and knowledge necessary to develop a game and how they were learned will also be included, like coding, math, physics, music, art, and storyline creation. The article addresses game creation experience, such as the choosing process of the engine, the tools used for art and music creation, and the explanation of some functions provided by Go-dot Engine for the development of the game presented priorly.