• Resumo

    STEAM NA EDUCAÇÃO INFANTIL: UMA PRÁTICA PEDAGÓGICA QUE FOMENTA O PROTAGONISMO DA CRIANÇA NO SEU PROCESSO DE APRENDIZAGEM.

    Data de publicação: 29/04/2021
    The main objective of this research was to analyze the STEAM as a learning practice that promotes protagonism, as well as its contributions in Early Childhood Education. This reflection aims to point out some innovative theories and/or teaching methodologies that contribute to the insertion of STEAM in the action with young children (aged four to five years and eleven months) to create experiences that contemplate them entirely, where they can have a voice and turn, in order to understand whether child protagonism is being opportunistic.

Anais do Computer on the Beach

O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.

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