ABSTRACT
Previous research shows that the involvement of games as an educational
resource can generate good results, and some studies
demonstrate the use of games as an auxiliary tool in learning respect
for rules, tasks, and values. However, the ethical-moral values
approach in learning is not a simple task, but some works demonstrate
that games embody human values. In the literature, there are
theoretical studies on the use of games in education, but there is a
need for more practical assessments to verify the validity of existing
concepts. This research aims to propose recommendations for developing
an educational game for children aged 10 to 12 years with
content that encourages ethical-moral values and the development
and evaluation of a game prototype for the target audience. First,
we conducted a semi-structured interview with elementary education
teachers. Later, these teachers also answered a questionnaire
after interacting with the first version of the game prototype. From
the results found, it was possible to draw up recommendations
for a game that meets the specific research audience, such as: the
game should have different avatars for the player to choose from,
the game should be collaborative, the game should address current
issues. The recommendations can help develop digital games that
encourage elementary education students to become interested in
educational games with a focus on ethical-moral values.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.