• Resumo

    Educação 3.0: realidade aumentada em Libras na educação profissional e tecnológica.

    Data de publicação: 13/07/2022

    In Education 3.0, learning takes place through learning-by-doing,
    that is, through participation in tasks and learning projects that aim
    to build practical and valuable knowledge for the person and for
    society, including it in the world of work, without being restricted
    to their demands, aiming at social transformation. In this context,
    this study intended to make a brief systematic mapping of the
    literature on assistive technologies with augmented reality used in
    professional and technological education that promote education
    3.0. The study generated a taxonomy to answer research questions
    with results important, as the high frequency of use of Smartphones
    in the papers, as well as the use of augmented reality with Libras
    for accessibility for deaf people. Based on the findings of this
    research, it was possible to propose an assistive technology to be
    used in the professional education of the information and
    communication axis, consequently, this study will help researchers
    to choose the assistive technology that best fits the reality of their
    course or discipline.

Anais do Computer on the Beach

O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.

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