In Education 3.0, learning takes place through learning-by-doing,
that is, through participation in tasks and learning projects that aim
to build practical and valuable knowledge for the person and for
society, including it in the world of work, without being restricted
to their demands, aiming at social transformation. In this context,
this study intended to make a brief systematic mapping of the
literature on assistive technologies with augmented reality used in
professional and technological education that promote education
3.0. The study generated a taxonomy to answer research questions
with results important, as the high frequency of use of Smartphones
in the papers, as well as the use of augmented reality with Libras
for accessibility for deaf people. Based on the findings of this
research, it was possible to propose an assistive technology to be
used in the professional education of the information and
communication axis, consequently, this study will help researchers
to choose the assistive technology that best fits the reality of their
course or discipline.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.