ABSTRACT
Children diagnosed with Autism Spectrum Disorder are characterized
by deficiencies in three areas of development: behavior,
attention, and language. Even with these difficulties, access to technological
devices (such as tablets and smartphones) was a great ally
in the education of autistic children. However, educational apps
are commonly designed without due concern for accessibility for
this target audience. In this way, the objective of this research is to
facilitate the design of an app interface for autistic users through
the use of practices addressed by the Design Thinking (DT) methodology.
The DT is a collaborative, creative, and innovative thinking
approach to problem-solving. The use of DT aims to get more information
about the important aspects that should be considered in the
design of accessible solutions before the application development
begins. As a result, we design and validate an educational app for
autistic children in a case study.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.