ABSTRACT
A present demand in children's education is for educational
resources that help in the fight against racism. In this sense, the
Ubuntu Space platform was proposed, covering a set of
educational objects, aimed at children from 10 years old.
Among these objects, there is a game whose purpose is to lead
users to identify racist terms and eliminate them from our
vocabulary. Seeking to analyze the potential of this game in
anti-racist education, a Case Study was carried out by eight
pedagogues, reported in the present work. The results point to
the potential of the game both as a support for an anti-racist
education and in the enrichment of learning experiences on this
topic.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.