ABSTRACT
One of the problems currently encountered by high school and
technical teachers in their classes is the lack of motivation,
engagement and student interest in the curricular components of a
course. One way to alleviate this problem is to use the concept of
gamification in education. Gamification is the use of game
elements outside the game environment with the aim of
motivating individuals, helping to solve problems and promoting
learning. The objective of this work is to present and evaluate a
proposal for a gamified web solution to engage, encourage
students to deliver the proposed activities in the classroom, on
time, in a playful, fun and competitive way.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.