ABSTRACT
Introduction: From the scenario imposed by the COVID-19
pandemic in 2020, it was necessary to have access to
information as a mode of transmission and prevention of the
spread of the new coronavirus, considered critical health
measures. Serious games have advantages in disseminating
reliable information during a pandemic, as they can offer
qualified content while providing user interactivity and wide
reach over the internet. Objective: This study aims to present
and analyze the results of using the serious game. Methods:
Development was based on Progressive Web App with Ionic
Framework. Open data reports of how users interact with
serious play were taken from the Google Analytics API.
Results: The game was made available for free in April
2020. The visual identity was developed considering a
selection of colors, typography, sounds and images suitable
for the young audience. During 5 semesters of use, there
were more than 32 thousand accesses, the majority (98%)
coming from Brazil. Conclusion: The health education
content gamification strategy on the topic of COVID-19
achieved the proposed objectives.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.