ABSTRACT
This article presents the creation of game’s scenarios aimed at teaching
basic computing and encouraging computational thinking for
high school students. As a methodology, a bibliographical survey
was used as well as inspirations through gamification, unplugged
computing and games. One questionnaire was applied in the context
of the Technical Course in Informatics Integrated to High School
class as an evaluation instrument, which was separated into two
different groups. The relevance of this game was identified, highlighting
the need to improve and review certain design choices
related to the conceptual and visual aspects used in these scenarios.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.