• Resumo

    Gamifying Electronic Trading Through a Minecraft Commodities Exchange

    Data de publicação: 27/05/2025

    This paper explores the integration of a virtual commodities exchange
    within Minecraft, transforming in-game items into tradable
    digital assets. By implementing a dynamic electronic trading system,
    including a limit order book and market-making algorithms,
    the platform replicates real-world financial market operations in a
    familiar and interactive virtual environment. Players engage with
    the exchange by buying and selling assets, fostering a player-driven
    economy governed by supply and demand. The integration leverages
    Minecraft’s modding capabilities through a custom plugin,
    facilitating seamless interaction between the game and the trading
    system. Beyond enhancing gameplay, this approach demonstrates
    significant educational potential, offering players and learners
    insights into market dynamics, trading strategies, and economic
    principles in an engaging and risk-free context. Observations of
    player interactions reveal authentic economic behaviors, further
    emphasizing the platform’s value as a tool for both financial education
    and entertainment.

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