This paper explores the integration of a virtual commodities exchange
within Minecraft, transforming in-game items into tradable
digital assets. By implementing a dynamic electronic trading system,
including a limit order book and market-making algorithms,
the platform replicates real-world financial market operations in a
familiar and interactive virtual environment. Players engage with
the exchange by buying and selling assets, fostering a player-driven
economy governed by supply and demand. The integration leverages
Minecraft’s modding capabilities through a custom plugin,
facilitating seamless interaction between the game and the trading
system. Beyond enhancing gameplay, this approach demonstrates
significant educational potential, offering players and learners
insights into market dynamics, trading strategies, and economic
principles in an engaging and risk-free context. Observations of
player interactions reveal authentic economic behaviors, further
emphasizing the platform’s value as a tool for both financial education
and entertainment.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.