Resumo
This article presents the development of the educational game called
Lost Knowledge, which aims to instruct university students in identifying
their learning styles. Inspired by the Felder and Silverman
model, the game employs a questionnaire to assess learning preferences
across the dimensions of sensory/intuitive, visual/verbal,
active/reflective, and sequential/global. The game development
used the Short Game Design Document (SGDD). The game was
evaluated by undergraduate students in Computing courses, using
an evaluation model that integrates aspects from student reaction,
motivation, user experience and impact on learning. The evaluation
results demonstrate that the game met its objectives and represents
a proposal to integrate technology and education, contributing to
promoting more engaging and personalized learning in the digital
age.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.