• Resumo

    Lost Knowledge: uma jornada de diversão e conhecimento rumo aos estilos de aprendizagem de Felder-Silverman

    Data de publicação: 27/05/2025

    Resumo
    This article presents the development of the educational game called
    Lost Knowledge, which aims to instruct university students in identifying
    their learning styles. Inspired by the Felder and Silverman
    model, the game employs a questionnaire to assess learning preferences
    across the dimensions of sensory/intuitive, visual/verbal,
    active/reflective, and sequential/global. The game development
    used the Short Game Design Document (SGDD). The game was
    evaluated by undergraduate students in Computing courses, using
    an evaluation model that integrates aspects from student reaction,
    motivation, user experience and impact on learning. The evaluation
    results demonstrate that the game met its objectives and represents
    a proposal to integrate technology and education, contributing to
    promoting more engaging and personalized learning in the digital
    age.

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O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.

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