• Resumo

    Do laboratório à sala de aula: avaliação de protótipos de jogos com Arduino no ensino médio

    Data de publicação: 27/05/2025

    Abstract
    The application of games in the classroom promotes a fun environment,
    and when we associate educational concepts with games, we
    awaken students’ interest through the challenges that the games
    propose. In Computer Science, various theoretical concepts can be
    applied in different projects using the Arduino. This article presents
    the design and development of three game prototypes using the Arduino
    platform: a memory game, an infinite runner-style game, and
    a stacking game. The prototypes were evaluated by 59 high school
    students, indicating a great acceptance of the games, entertaining
    and motivating the students to study the concepts covered.

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O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.

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