• Resumo

    Reconhecimento de Voz Aplicado ao Jogo de Xadrez Usando a Plataforma Arduino

    Data de publicação: 27/05/2025

    Abstract
    Chess is a strategic game that enhances cognitive skills, yet its
    physical demands can exclude players with motor disabilities. This
    study presents a voice recognition system that enables chess piece
    movement through verbal commands, enhancing accessibility. The
    proposed solution integrates the VoiceRecognitionV3 module with
    the Arduino Uno to recognize spoken commands related to game
    actions. The methodology involves training the system to interpret
    a structured set of voice commands, organizing the chessboard into
    quadrants for efficient processing. Initial tests confirm the feasibility
    of voice-controlled chess interactions, demonstrating potential
    benefits for accessibility. However, limitations include the module’s
    constraint of recognizing only seven commands simultaneously and
    the necessity for user-specific voice training. Future improvements
    may involve integrating advanced speech recognition algorithms
    and machine learning to expand command recognition and adaptability.
    This research highlights the potential of voice recognition in
    interactive and inclusive gaming environments.

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