• Resumo

    Transforming Evaluation into a Mission: Gamifying the Post-Evaluation of LeXEM using the GamiFlow Framework

    Data de publicação: 09/06/2026

    Gamification has emerged as an effective strategy to promote engagement, motivation, and meaningful learning in educational contexts. This work presents the application of the GamiFlow framework in the gamification of an evaluative process, demonstrating how game elements can enhance the Learner eXperience (LX). The study was conducted by reconfiguring the post-evaluation of LEEM, a model that aims to evaluate the LX with the use of Digital Information and Communication Technologies. The analysis and design dimensions of GamiFlow were applied to structure the gamified experience, resulting in the implementation of an interactive interface that combines immediate feedback, progression, and extrinsic motivators. To validate the proposal, an evaluation with a gamification specialist was conducted through a questionnaire. Overall, the findings indicate that the framework can contributed to more engaging, and motivational evaluative experience. The proposal aims at inspire future gamified adaptations of evaluative instruments, contributing to the development of more engaging and learner-centered educational practices.

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