This work presents the Gamification Module of the +Ludus Framework, a configurable and reusable solution designed to support the development of educational digital games for young children, including those with Autism Spectrum Disorder. The module integrates persistent managers, customizable visual components, flexible authentication and storage models, and structured progression mechanics to facilitate the creation of engaging and cognitively accessible learning experiences. Grounded in best practices of game design and gamification, the module provides immediate feedback, visual rewards, and adaptive progression, enabling developers to implement motivating and consistent user experiences with reduced technical complexity. By offering a structured architecture and ready-to-use components, the module contributes to inclusive educational technologies and supports the development of meaningful interactive environments for early learners.
O Computer on the Beach é um evento técnico-científico que visa reunir profissionais, pesquisadores e acadêmicos da área de Computação, a fim de discutir as tendências de pesquisa e mercado da computação em suas mais diversas áreas.