: This study is a theoretical work, based on the principles of the Anthropological Theory of the Didactic (ATD), in its didactic and probabilistic praxeological organization. ATD is used to create statistical tasks that expose and explore, in detail, the practice and probabilistic theory involved in the question cards of the game “Playing with Probability” focused on certain or sure random events. It is presented as an option for working with the initial years of elementary school in Brazil (students aged 6 to 8), starting with problem situations that were elaborated from the skills proposed by the National Common Curricular Base (BNCC), i.e. with identification, in random everyday events, highlighting those considered certain or sure. Finally, the possibility is considered of carrying some experiments in the classroom that are proposed on the game cards, creating an opportunity for intervention in favor of the construction of the notions of probabilistic concepts.
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